Showing posts with label graphic novels. Show all posts
Showing posts with label graphic novels. Show all posts

Saturday, February 16, 2008

newuniversal: Everything went White




newuniversal: Everything went White

by Warren Ellis and Salvador Larocca

Marvel Comics $19.99









I was thirteen years old in 1986, when Marvel Comics decided to celebrate their twenty-fifth anniversary by creating an entire new Universe. Seriously, that’s what they called it, The New Universe, and it was designed to be the world outside you window. But a world that suddenly, had people developing super-powers (not necessarily outside your window, but you get the point). Sound like a familiar concept? It’s almost the exact concept of the tv series heroes, done twenty years (and, some would say, more creatively successfully) earlier. The New Universe was not destined for long-termed success. The first batch of titles was cancelled a year in. The rest made it another year and a half, but most people agreed there were some damn good stories in their, told by creators at the top of their game. And it was a world, refreshingly, with no reset button. When the most actual “super-heroic” of the characters accidentally blew up his home town of Pittsburg (not to mention himself), no one came along and fixed it. Instead, the event propelled the New Univers into a war between governments using civilian, super-powered, pawns. It really did see the situation to a believable (if not a very satisfying) conclusion.
So, to celebrate the twentieth anniversary of this event, in 2006 Marvel assigned brilliant, gonzo writer of conceptual and super-heroic science fiction, Warren Ellis, to reboot the property. To assist, they gave him the services of fan favorite artist Salvador LaRocca. Instead of an entire line of inter-related titles, the New Universe was reborn as one book, newuniversal, and the entire story will be told in one title. The first story arc has been collected as the hardcover Everything Went White.

Story: As he usually does, Warren Ellis has delivered in rethinking the concept of the New Universe. In the original version, there was an explosion in the sky of white light, which gave a couple of hundred people world-wide super-powers. In this new version, Ellis has re-thought what that “white event” was and come up with an explanation that has real implications for the future of the planet, tying it in with quantum mechanics and multiple-worlds theories. Ellis loves his gonzo science (as do I) and this provides a layer to the story that was absent in the original. He also culls the cast down a bit too. There are four super-humans the white event has awakened, and each has his or her own specific purpose.

As usual, Ellis creates interesting, believable characters and writes dialogue that accomplishes expositional tasks but also sounds like something that people would actually say, peppered with humor and pathos throughout. He avoids using some of his stock characters (no chain-smoking, sarcastic, bitter Brit investigator here. yet.) This first volume doesn’t delve as deeply into character as some would like, but this is clearly a story working off of the EVENT structure, and that takes precedence. There are some nice bits, though.

This is but the first volume, and as such, the ending is a little weak. It does not so much end as it does stop. This would not be so alarming except that Ellis and Marvel been coy about when and where the story will continue. It has been announced that the series will return early in 2008, but so far it has not yet appeared. I am invested enough in the story at this point that I almost want to seek out the actual issues as they come out. (Don’t worry honey, I know that’s how it all starts …)

Art: Salvador Larroca’s work is gorgeous here. In some places it is almost photo-realistic. It succeeds in being both a fantastic place and “the world outside your window.” His character work is particularly strong. But there is one thing about the piece that some people will find distracting, at that’s his obvious modeling of certain characters on famous people, at least in their appearance. Basically, we have Josh Hollaway (Sawyer from Lost) as Oklahoma football player Ken Connell; A red-haired, green-eyed Angelina Jolie as robotics expert Jenny Swann; Johnyy Depp (circa his Ninth Gate days) as historian Len Carson; James Cromwell as government agent Phillip Voight; and, bizarrely, some weird hybrid of Hillary Clinton and Dr. Laura as the president. This practice of “spot the reference” can distract a little from the story. Some people like it, others don’t. I’m on the fence.

Bottom line: A promising start to a great story. I just hope it continues. It certainly does more with the concept than Heroes ever thought of doing.

Saturday, January 12, 2008

League of Extraordinary Gentlemen: The Black Dossier




League of Extraordinary Gentlemen: The Black Dossier


by Alan Moore and Kevin O'Neill


DC Comics/Wildstorm/America's Best Comics


$29.99 Hardcover



I was a big fan of Alan Moore’s first two League of Extraordinary Gentlemen series. The idea of taking various 1890’s British adventure heroes (Alan Quatermain from the H. Ryder Haggard novels, Mina Murray from Bram Stoker’s Dracula, Jules Verne’s Captain Nemo, Robert Louis Stevenson’s Jekyll and Hyde and H.G. Wells’ Invisible Man) and putting them together into what amounts to a turn of the century Justice League had obvious appeal. And like the Harry Potter series, its obstinate British-ness was a large part of the appeal. When, at the end of the second series, the team split up (well, two of them died, Hyde heroically and the Invisble Man … less heroically, is all I’ll say) it seemed like Moore might be done with the concept.

Except he said that he wasn’t. What followed in the real world was an acrimonious split with the publisher DC Comics over the Wachowskie’s V for Vendetta movie. That really seemed like the nail in the coffin. Work had already begun on this current volume and it was under contract, so it continued and was released as the last of Moore’s DC/America’s Best Comics works. Unlike the previous volumes, this one is not the collection of a mini-series. This is a stand-alone graphic novel

Art: I can’t say enough about Kevin O’Neill’s meticulous artwork for this volume. Moore has said he would continue this series with no other artist and it’s easy to see why. Its first impression is one of sketchiness, messiness, which fits with the incredibly outsize, bizarre, glorious but undeniably messy world these characters inhabit. But when you really look you can see how clean the artwork is, not a line wasted. It’s the only way O’Neill can fit the vast level of detail, the little throwaway artistic asides that Moore calls for. And he calls for a lot. Every page, nearly every panel, has some little intricacy that can reward the alert, or well-educated reader. I am not always alert and lack the study in British esoterica that is demanded to understand everything here. But O’Neill is the only reason it works at all. Without O’Neill, this thing would be a complete mess.

Story: And a complete mess it is. That’s not fair, actually, there is a pretty clear throughline. The plot, to summarize, is this. Mina Murray and Alan Quatermain Jr. (I’m just going with what’s claimed. It’s pretty obvious who is really is) return to 1950’s Britain to claim the titular Black Dossier that contains all the information British intelligence has of the various Extraordinary teams Murray and Quatermain have belonged to, as well other counterparts assembled by the French, German, and British governments (but not the Americans, which actually surprised me). Along the way, the are pursued by just vague enough to avoid copyright laws versions of James Bond and Emma Peel. These two do not come off well. We are given a much different view of the history of the 20th century, culminating in a version of Orwell’s 1984 coming to pass in the 40’s and Rockets launching people and robots into space in the 50’s. The worldbuilding is brilliant, and the story really just serves as a way to show all of that off. On that level, it worked.

Interspersed with the graphic novel story, are sections of the Black Dossier itself, which includes intelligence reports, an 18th century pornographic novel, a comic strip history of Orlando, and other bizarre jewels. One of my favorites was the beat novel written by Sal Paradise, hero of Jack Kerouac’s On the Road battling (I think) the Triffids. Just go with it.

And that’s actually my advice to enjoy this story. Just go with it. It’s not actually supposed to make sense, actually. In many ways it is Alan Moore at his most obtuse and self-indulgent. If you understand that going you, you’ll enjoy it just fine. I did. I’m not sure it’s the work of staggering genius Moore and his defenders seem to think it is. There’s a lot of sex, and while I’m not offended it becomes tiresome after a while, especially when the Golliwag and his “friends” show up (just go with it).

Bottom line: I liked it. But it would have been elevated by an actual story to go along with all the histrionics and asides. You’ll probably not understand much of it unless you are a Brit of Moore’s generation or have done some serious study. I had to consult Jess Nevin’s comic book annotations to understand most of it. But it’s rewarding for those willing to do the work. I’m just not sure it’s rewarding enough to pay off the man hours involved.